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Stylized Shading using Subsurface Scattering (Waxy/Silicon Appearance) - Materials and Textures - Blender Artists Community
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39) Blender 2.8 Eevee Tutorial - Subsurface Translucency (Make Your Subsurface Scattering POP!) - YouTube | Blender tutorial, Blender models, Blender 3d
Prinscipled shader's SSS Radius: getting rid of blue patch on thin parts - Materials and Textures - Blender Artists Community
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Realistic skin material using the 2.8 Principled BSDF - Materials and Textures - Blender Artists Community
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Clément Foucault on Twitter: "Realtime Screen Space Subsurface Scattering has been added to blender 2.8. #b3d https://t.co/mUdh9wETSe" / Twitter
![I'm working on a wax material made using ONLY the Principled BSDF shader (no normal maps, no color maps, ecc.) to cut down render times (old PC) for a complex scene I'm I'm working on a wax material made using ONLY the Principled BSDF shader (no normal maps, no color maps, ecc.) to cut down render times (old PC) for a complex scene I'm](https://preview.redd.it/3y9e5x3iyec31.png?auto=webp&s=9d747ace0ce9ef8ae7360eedf856fbf448d560fd)